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Between 2000 - 2012 I developed many Flash-based learning activities. These frequently involved multiple choice quizzes that then triggered learner access to a quick game. The original aim was to support disgruntled
Year 10 boys who had no interest in learning but had an interest in being competitive. By creating starter or plenary activities that involved an element of competition based on demonstrating knowledge, they become a powerful classroom device.
I made the
games available online, firstly on a history website and then later on an ICT/Computing website. They became very popular and I got many requests from teachers to make their own versions with their own custom questions. Consequently, I developed some
Flash-based tools, which installed on a Windows PC, that allowed anyone to 'generate' their own versions of the games or activities.